﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using King.Engine.GameObjects;
using Microsoft.Xna.Framework;

namespace BreacherCreature.GameObjects
{
    public class Egg : SimpleSpriteObject
    {
        public static int SIZE = 300;

        public Egg(Point point)
            : base("Egg", DrawDepths.WALL_OBJECT)
        {
            Bounds = new Rectangle(point.X, point.Y, SIZE, SIZE);
        }

        public Egg(int x, int y)
            :base("Egg", DrawDepths.WALL_OBJECT)
        {
            Bounds = new Rectangle(x, y, SIZE, SIZE);
        }

        public Egg(string x, string y)
            : this(int.Parse(x), int.Parse(y))
        {

        }
    }
}
